Europe : Deloitte's
Technology, Media & Telecommunications
(TMT) industry group predicts that, in 2006, search will displace
email as the most used digital application, girls will hit the video
games, and subscription radio will soar. At the same time, mobile
television will disappoint, 3G adoption will be slower than expected,
and the digital divide will grow.
"While the
technology, telecom and media/entertainment industries are
certainly converging," said Charles Yen, Leader of Deloitte China's
TMT Group, "we have identified the key trends in each sector
that we expect for 2006. There will be some big winners and some big
losers -- and some, like always, that gain acceptance at a slower
rate than their initial hype forecast."
Key trends identified
in the reports include:
Technology
-- Search displaces
email as the most-used application -- due to rising functionality,
higher speed connectivity, and the 20 exabytes of new digital data
expected to be created in 2006. At the same time, we're unlikely to
see major advances in search engine user interfaces, implying even
more potential value to be captured in the future.
-- Connectivity
transforms devices into services -- devices from cameras to cars will
be able to be remotely upgraded and updated. Updates will extend from
personal computers and mobile phones to GPS receivers, in-car computers,
and set-top boxes, creating an opportunity for manufacturers to improve
their understanding of customer needs, provide higher quality service
and identify new revenue opportunities.
-- The "digital
divide" deepens, rather than improves -- historically, the digital
divide has been most noticeable between developed and developing countries.
This is likely to continue in 2006. Efforts to bridge the digital
divide fail to address the underlying problems, including economic,
political and social issues. Those on the "losing" end of
the divide will be increasingly disadvantaged by their lack of access
to the media, to the internet, to electronic communications, and to
information.
Telecom
-- A frustrating
year for 3G -- customers' needs are being met by existing standards;
they don't understand the benefits of 3G and why they should pay for
them. 3G will add tens of millions of subscribers, but nowhere near
enough to pay back the tens of billions of dollars invested. 2G will
continue to represent most of the growth, revenue and margin for the
mobile sector.
-- Connectivity
inside everything -- the telecom industry will capitalize on maturing
machine-generated communications to build connectivity inside machines
and devices, resulting in remote process monitoring, asset tracking,
traffic flow monitoring and more.
-- MVNO takes
off -- telecom providers are looking for new sources of revenue, content
companies are looking for new channels, and companies of all types
want to leverage their loyal customer bases.
Media & Entertainment
-- Mobile television
disappoints -- while it will be promoted as the next big thing, and
tens of millions of promotional dollars will be spent, consumer acceptance
will lag.
-- Video games
seek new audiences -- in the wake of the success of new video game
platforms, the industry will strive to sustain its growth by creating
a considerably larger audience. It will reach out to new demographics,
most notably young girls.
-- Subscription
radio 2.0 -- radio will follow television as its business model evolves
from being advertising-dominated to subscription-dominated, providing
added flexibility for customers and new opportunities for providers.
New delivery mechanisms, such as internet-based services, will be
launched. There are currently over 12 million US satellite radio subscribers;
this market is expected to grow 35% through the end of the decade.